
x = 169

CardStat = x
{
global.CardName[CardStat] = 'Black Dragon Whelp, Vortimer'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO: When a card name "Scout of Darkness, Vortimer" rides this unit, look at up to seven cards from the top of your deck, search for up to one "Spectral Duke Dragon" or "Black Dragon Knight, Vortimer" from among them, reveal it to your opponent, put it into your hand, and shuffle your deck. 

AUTO: When a Gold Paladin other than a card name "Scout of Darkness, Vortimer" rides this unit, you may call this card to Rear-guard Circle.'
}


CardStat = x+1
{
global.CardName[CardStat] = 'Coongal'
global.CardText[CardStat] = 'Gold Paladin/High Beast/United Sanctuary

AUTO: When this unit is put into the drop zone from Guardian Circle, put this unit into your soul'
}


CardStat = x+2
{
global.CardName[CardStat] = 'Crimson Lion Cub, Kyrph'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO: When another Gold Paladin rides this unit, you may call this card to Rear-guard Circle. 

ACT [R]: [Choose a unit named "Crimson Lion Cub, Kyrph", and a unit named "Knight of Elegant Skills, Gareth" from your Rear-guard Circle, and put them into your soul] If you have a unit named "Knight of Superior Skills, Beaumains" on your Vanguard Circle, search your deck for up to one card name "Incandescent Lion, Blond Ezel", ride it, and shuffle your deck.'
}


CardStat = x+3
{
global.CardName[CardStat] = 'Elixir Sommelier'
global.CardText[CardStat] = 'Gold Paladin/Elf/United Sanctuary/Heal Trigger

(You cannot put more than 4 Heal Triggers in a Deck.)'
}


CardStat = x+4
{
global.CardName[CardStat] = 'Falcon Knight of the Azure'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary/Draw Trigger

[AUTO]: When this unit is placed on a rear-guard circle from your deck, choose another of your  Gold Paladin units, and that unit gets [Power]+2000 until end of turn.'
}


CardStat = x+5
{
global.CardName[CardStat] = 'Flame of Victory'
global.CardText[CardStat] = 'Gold Paladin/Salamander/United Sanctuary/Critical Trigger

ACT [R]: [Put this unit into your soul] Choose up to one of your  Gold Paladin, and that unit gets Power +3000 until end of turn.'
}


CardStat = x+6
{
global.CardName[CardStat] = 'Fortune Bell'
global.CardText[CardStat] = 'Gold Paladin/Sylph/United Sanctuary/Stand Trigger'
}


CardStat = x+7
{
global.CardName[CardStat] = 'Grassland Breeze, Sagramore'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary'
}


CardStat = x+8
{
global.CardName[CardStat] = 'Greeting Drummer'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary/Stand Trigger'
}


CardStat = x+9
{
global.CardName[CardStat] = 'Little Fighter, Cron'
global.CardText[CardStat] = 'Gold Paladin/Giant/United Sanctuary

AUTO: When another Gold Paladin rides this unit, you may call this card to Rear-guard Circle. 

ACT [R]: [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater Gold Paladin from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.'
}


CardStat = x+10
{
global.CardName[CardStat] = 'Silent Punisher'
global.CardText[CardStat] = 'Gold Paladin/Demon/United Sanctuary/Critical Trigger'
}


CardStat = x+11
{
global.CardName[CardStat] = 'Speeder Hound'
global.CardText[CardStat] = 'Gold Paladin/High Beast/United Sanctuary/Draw Trigger'
}


CardStat = x+12
{
global.CardName[CardStat] = 'Spring Breeze Messenger'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO: When another "Gold Paladin" rides this unit, you may call this card to Rear-guard Circle. 

AUTO[R]: [Counter Blast (1) & Put this unit into your soul] When an attack hits during the battle that this unit boosted, you may pay the cost. If you do, look at up to three cards from the top of your deck, search for up to one  Gold Paladin from among them, call it to Rear-guard Circle in Rest, and put the rest on the bottom of your deck in any order.'
}


CardStat = x+13
{
global.CardName[CardStat] = 'Weapons Dealer, Gwydion'
global.CardText[CardStat] = 'Gold Paladin/Gnome/United Sanctuary/Draw Trigger'
}


CardStat = x+14
{
global.CardName[CardStat] = 'Black Mane Witch'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO: [Choose another of your Gold Paladin rear-guards, and retire it] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a  Gold Paladin vanguard, you may pay the cost. If you do, look at the top card of your deck, search for up to one "Gold Paladin" from among them, call that card to an open Rear-guard Circle, and put the rest on the bottom of your deck.'
}


CardStat = x+15
{
global.CardName[CardStat] = 'Blade Feather Valkyrie'
global.CardText[CardStat] = 'Gold Paladin/Elf/United Sanctuary

AUTO[R]: [Counter Blast (1)] When an attack hits a vanguard during the battle that this unit boosted a unit named "Flash Edge Valkyrie", if you have a Gold Paladin vanguard, you may pay the cost. If you do, look at the top card of your deck, search for up to one Gold Paladin from among them, call it to an open Rear-guard Circle, and put the rest on the bottom of your deck.'
}


CardStat = x+16
{
global.CardName[CardStat] = 'Blessing Owl'
global.CardText[CardStat] = 'Gold Paladin/High Beast/United Sanctuary

AUTO: When this unit is placed on Rear-guard Circle, choose another of your Gold Paladin, and that unit gets [Power] +2000 until end of turn.'
}


CardStat = x+17
{
global.CardName[CardStat] = 'Charjgal'
global.CardText[CardStat] = 'Gold Paladin/High Beast/United Sanctuary

AUTO [R]: [Soul Blast (1)] When this unit boosts "Great Silver Wolf, Garmore", you may pay the cost. If you do, the boosted unit gets [Power] +5000 until end of that battle.'
}


CardStat = x+18
{
global.CardName[CardStat] = 'Disciple of Pain'
global.CardText[CardStat] = 'Gold Paladin/Elf/United Sanctuary

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Gold Paladin vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of the end phase of that turn, choose a card from your damage zone, return it to your deck, and shuffle your deck.'
}


CardStat = x+19
{
global.CardName[CardStat] = 'Evil Slaying Swordman, Haugan'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

ACT [R]: [Counter Blast (1)] This unit gets [Power] +1000 until the end of turn.'
}


CardStat = x+20
{
global.CardName[CardStat] = 'Halo Shield, Mark'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO: [Choose a Gold Paladin from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your Gold Paladin that is being attacked, and that unit cannot be hit until end of that battle.'
}


CardStat = x+21
{
global.CardName[CardStat] = 'Knight of Elegant Skills, Gareth'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary'
}


CardStat = x+22
{
global.CardName[CardStat] = 'Listener of Truth, Dindrane'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO: [Soul Blast(1)] When this unit is placed on Rear-guard Circle from your deck, if you have a Gold Paladin vanguard, you may pay the cost. If you do, draw a card.'
}


CardStat = x+23
{
global.CardName[CardStat] = 'Little Battler, Tron'
global.CardText[CardStat] = 'Gold Paladin/Giant/United Sanctuary

AUTO [R]: When this unit boosts a Gold Paladin vanguard, if the number of rear-guards you have is more than your opponents, the boosted unit gets Power +4000 until end of that battle.'
}


CardStat = x+24
{
global.CardName[CardStat] = 'Player of the Holy Axe, Nimue'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO [V/R]: [Counter Blast (1)] When this units attack hits a vanguard, if this unit is boosted by a Gold Paladin, you may pay the cost, and if you do, look at the top card of your deck, search for up to one Gold Paladin from among them, call that card to an open Rear-guard Circle, and put the rest on the bottom of your deck.'
}


CardStat = x+25
{
global.CardName[CardStat] = 'Precipice Whirlwind, Sagramore'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO [R]:[Choose a card from your hand and discard it] When an attack hits during the battle that this unit boosted, you may pay the cost. If you do, draw a card.'
}


CardStat = x+26
{
global.CardName[CardStat] = 'Scout of Darkness, Vortimer'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

CONT [V]: If you have a "Black Dragon Whelp, Vortimer" in your soul, this unit gets Power +1000. 

AUTO: (Retire one of your Gold Paladin rear-guards) When you ride a "Black Dragon Knight, Vortimer" on this unit and you have "Black Dragon Whelp, Vortimer" in your soul, you may pay the cost. If you do, look at up to 2 cards from the top of your deck, choose up to 2 Gold Paladin from among them, call them onto separate empty rear-guard circles, and place the rest of the cards on the bottom of your deck in any order.'
}


CardStat = x+27
{
global.CardName[CardStat] = 'Silver Fang Witch'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO: [Soul Blast (2)] When this unit is placed on Rear-guard Circle, if you have a Gold Paladin vanguard, you may pay the cost. If you do, draw a card.'
}


CardStat = x+28
{
global.CardName[CardStat] = 'Sleygal Dagger'
global.CardText[CardStat] = 'Gold Paladin/High Beast/United Sanctuary

ACT [V/R]: [Counter Blast (1)] If you have four or more other Gold Paladin rear-guards, this unit gets Power +2000 until end of turn.'
}


CardStat = x+29
{
global.CardName[CardStat] = 'War-horse, Raging Storm'
global.CardText[CardStat] = 'Gold Paladin/High Beast/United Sanctuary

AUTO: When this unit is placed onto a vanguard or rear-guard circle and you have a Gold Paladin vanguard, send up to one Gold Paladin unit from your hand into your soul.'
}


CardStat = x+30
{
global.CardName[CardStat] = 'Waving Owl'
global.CardText[CardStat] = 'Gold Paladin/High Beast/United Sanctuary

AUTO [R]: When an attack hits a vanguard during the battle that this unit boosted a Gold Paladin, you may return this unit to your hand.'
}


CardStat = x+31
{
global.CardName[CardStat] = 'Battle Flag Knight, Laudine'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO [R]: AUTO: When this unit is placed on Rear-guard Circle, choose another of your Gold Paladin, and that unit gets [Power] +2000 until end of turn.'
}


CardStat = x+32
{
global.CardName[CardStat] = 'Black Dragon Knight, Vortimer'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

CONT [V]: If you have a card name "Scout of Darkness, Vortimer" in your soul, this unit gets [Power[ +1000. 

AUTO: [Choose one of your Gold Paladin rear-guards, and retire it] When a card name "Spectral Duke Dragon" rides this unit, if you have a card name "Scout of Darkness, Vortimer" in your soul, you may pay the cost. If you do, look at up to two cards from the top of your deck, search for up to two Gold Paladin from among them, call them to separate open Rear-guard Circles, and put the rest on the bottom of your deck in any order.'
}


CardStat = x+33
{
global.CardName[CardStat] = 'Charging Chariot Knight'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO [V/R]: When this card attacks, if you have less cards in your hand compared to your opponent, this unit gets [Power] +3000 until the end of the Battle.'
}


CardStat = x+34
{
global.CardName[CardStat] = 'Flash Edge Valkyrie'
global.CardText[CardStat] = 'Gold Paladin/Elf/United Sanctuary

AUTO: [Counter Blast (1)] When this unit is placed on Rear-guard Circle from your deck, if you have a Gold Paladin vanguard, you may pay the cost. If you do, look at the top card of your deck, search for up to one Gold Paladin from among them, call it to an open Rear-guard Circle, and put the rest on the bottom of your deck.'
}


CardStat = x+35
{
global.CardName[CardStat] = 'Gigantech Commander'
global.CardText[CardStat] = 'Gold Paladin/Giant/United Sanctuary

AUTO [V/R]: When this unit attacks, if the number of rear-guards you have is more than your opponents, this unit gets Power +3000 until end of that battle.'
}


CardStat = x+36
{
global.CardName[CardStat] = 'Knight of Superior Skills, Beaumains'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary'
}

CardStat = x+37
{
global.CardName[CardStat] = 'Lop Ear Shooter'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO: [Choose a card from your hand, and discard it] When this unit is placed on Rear-guard Circle from your deck, if you have a Gold Paladin vanguard, you may pay the cost. If you do, look at up to three cards from the top of your deck, search for up to one Gold Paladin from among them, call it to Rear-guard Circle, and put the rest on the bottom of your deck in any order.'
}

CardStat = x+38
{
global.CardName[CardStat] = 'Mage of Calamity, Tripp'
global.CardText[CardStat] = 'Gold Paladin/Angel/United Sanctuary

AUTO [V/R]: When this unit attacks hits a vanguard, if you have a Gold Paladin vanguard, choose a card from your damage zone, and turn it face up.'
}


CardStat = x+39
{
global.CardName[CardStat] = 'Master of Pain'
global.CardText[CardStat] = 'Gold Paladin/Elf/United Sanctuary

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Gold Paladin vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of the end phase of that turn, choose a card from your damage zone, return it to your deck, and shuffle your deck.'
}


CardStat = x+40
{
global.CardName[CardStat] = 'Player of the Holy Bow, Viviane'
global.CardText[CardStat] = 'Gold Paladin/Elf/United Sanctuary

AUTO [V/R]: [Counter Blast (1)] When this units attack hits a vanguard, if this unit is boosted by a Gold Paladin, you may pay the cost, and if you do, look at the top card of your deck, search for up to one Gold Paladin from among them, call it to an open Rear-guard Circle, and put the rest on the bottom of your deck.'
}


CardStat = x+41
{
global.CardName[CardStat] = 'Providence Strategist'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO [V/R]: When this units attack hits a vanguard, if the number of other Gold Paladin rear-guards you have is four or more, draw a card.'
}


CardStat = x+42
{
global.CardName[CardStat] = 'Sacred Guardian Beast, Elephas'
global.CardText[CardStat] = 'Gold Paladin/High Beast/United Sanctuary

AUTO: [Counter Blast (2)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Gold Paladin vanguard, you may pay the cost. If you do, search your deck for up to one grade 0 Gold Paladin normal unit, call it to Rear-guard Circle, and shuffle your deck.'
}


CardStat = x+43
{
global.CardName[CardStat] = 'Sacred Guardian Beast, Nemean Lion'
global.CardText[CardStat] = 'Gold Paladin/High Beast/United Sanctuary

AUTO: When this unit intercepts, if you have a Gold Paladin Vanguard, this unit gets Shield +5000 until the end of that battle.'
}


CardStat = x+44
{
global.CardName[CardStat] = 'Sleygal Sword'
global.CardText[CardStat] = 'Gold Paladin/High Beast/United Sanctuary

ACT [V/R]: [CounterBlast(1)] If you have at least 4 other Gold Paladin rear-guards, this unit gets Power +2000 until the end of the turn.'
}


CardStat = x+45
{
global.CardName[CardStat] = 'Archer of Dancing Light, Griflet'
global.CardText[CardStat] = 'Gold Paladin/Giant/United Sanctuary

AUTO [V]: [Counter Blast (2)] When this units attack hits a vanguard, you may pay the cost. If you do, choose one of your Gold Paladin rear-guards, and Stand it. 

AUTO [R]: [Counter Blast (2)] When this units attack hits a vanguard, you may pay the cost. If you do, choose one of your grade 1 or less Gold Paladin rear-guards, and Stand it.'
}


CardStat = x+46
{
global.CardName[CardStat] = 'Battlefield Storm, Sagramore'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO [V/R]:[Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets [Power] +3000 until the end of that battle.'
}


CardStat = x+47
{
global.CardName[CardStat] = 'Gigantech Crusher'
global.CardText[CardStat] = 'Gold Paladin/Giant/United Sanctuary

AUTO [V]: When this units attack, if the number of Gold Paladin rear-guards you called this turn is four or more, this unit gets Power +10000 until end of that battle.'
}


CardStat = x+48
{
global.CardName[CardStat] = 'Gigantech Destroyer'
global.CardText[CardStat] = 'Gold Paladin/Giant/United Sanctuary

AUTO [V/R]: When this unit attacks a vanguard and you have a Gold Paladin vanguard, this unit gets Power +2000 during this battle.'
}


CardStat = x+49
{
global.CardName[CardStat] = 'Great Silver Wolf, Garmore'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, this unit gets POWER +5000 until end of that battle. 

AUTO: [Counter Blast (2)] When this unit is placed on vanguard circle, you may pay the cost. If you do, search from your deck, up to one grade 2 or less Gold Paladin, call it to rear-guard circle, and shuffle your deck.'
}


CardStat = x+50
{
global.CardName[CardStat] = 'Holy Mage, Manawydan'
global.CardText[CardStat] = 'Gold Paladin/Elf/United Sanctuary

AUTO [V/R]: When this unit is boosted by a Gold Paladin, this unit gets Power +2000 until end of that battle.'
}


CardStat = x+51
{
global.CardName[CardStat] = 'Incandescent Lion, Blond Ezel'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

ACT [V]: Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2)] Look at the top card of your deck, search for up to one Gold Paladin from among them, call it to an open Rear-guard Circle, put the rest on the bottom of your deck, and increase this unit Power by the original Power of the unit called with this effect until end of turn. 

CONT [V]: During your turn, this unit gets Power +1000 for each of your Gold Paladin rear-guards.'
}


CardStat = x+52
{
global.CardName[CardStat] = 'Knight of Endurance, Lucan'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO [V]: When this units drive check reveals a Grade 3 Gold Paladin, this unit gets [Power] +5000 until end of that battle.'
}


CardStat = x+53
{
global.CardName[CardStat] = 'Knight of Fury, Agravain'
global.CardText[CardStat] = 'Gold Paladin/Demon/United Sanctuary

AUTO [V]: At the beginning of your main phase, Soul Charge (1), and this unit gets Power +2000 until end of turn. 

ACT [V]: [Soul Blast (8) & Counter Blast (5)] Until end of the game, this unit gets Critical +1, and gets "CONT [V]: This unit gets Power +1000 for each of your Gold Paladin rear-guards".'
}


CardStat = x+54
{
global.CardName[CardStat] = 'Satellitefall Dragon'
global.CardText[CardStat] = 'Gold Paladin/Cosmo Dragon/United Sanctuary

AUTO [V/R]: When another of your grade 3 Gold Paladin is placed on Rear-guard Circle, this unit gets [Power] +3000 until the end of turn.'
}


CardStat = x+55
{
global.CardName[CardStat] = 'Sleygal Double Edge'
global.CardText[CardStat] = 'Gold Paladin/High Beast/United Sanctuary

ACT [V/R]: [CounterBlast(1)] If you have at least 4 other Gold Paladin rear-guards, this unit gets [Power] +2000 until the end of the turn.'
}


CardStat = x+56
{
global.CardName[CardStat] = 'Spectral Duke Dragon'
global.CardText[CardStat] = 'Gold Paladin/Abyss Dragon/United Sanctuary

AUTO [V]: Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2) & Choose three of your Gold Paladin rear-guards, and retire them] At the beginning of the close step of the battle that this unit attacked a vanguard, you may pay the cost. If you do, Stand this unit, and this unit loses "Twin Drive!!" until end of turn. 

CONT [V]: If you have a card name "Black Dragon Knight, Vortimer" in your soul, this unit gets [Power] +1000.'
}


CardStat = x+57
{
global.CardName[CardStat] = 'White Hare in the Moons Shadow, Pellinore'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO [V]: Limit Break 4 (This ability is active if you have four or more damage): [Choose two of your Gold Paladin rear-guards, and put them on the bottom of your deck in any order] When this unit attacks, you may pay the cost. If you do, choose up to two of your Gold Paladin, and those units gets [Power] +5000 until end of turn. 

AUTO: [Choose a Gold Paladin from your hand, and discard it] When this unit is placed on Rear-guard Circle from your deck, if your opponent has a grade 2 or greater vanguard, you may pay the cost. If you do, place this unit on Vanguard Circle.'
}

// GoldPaladine Add

x = 921

CardStat = x
{
global.CardName[CardStat] = 'Dreaming Sage, Koron'
global.CardText[CardStat] = '[AUTO]: Pioneer (When another unit from the same clan rides this unit, you may call this card to (R))

[ACT](R):[Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one card with "Ezel" in its card name from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.'
}

CardStat = x+1
{
global.CardName[CardStat] = 'Advance of the Black Chains, Kahedin'
global.CardText[CardStat] = '[AUTO](R):[Counter Blast (1) & Choose another of your Gold Paladin rear-guards, and retire it] When an attack hits a vanguard during the battle that this unit boosted a Gold Paladin, you may pay the cost. If you do, look at the top card of your deck, search for up to one Gold Paladin from among them, call it to an open (R) as [Rest], and put the rest on the bottom of your deck in any order.'
}

CardStat = x+2
{
global.CardName[CardStat] = 'Holy Mage, Gale'
global.CardText[CardStat] = '[AUTO]: When this unit is placed on (R), choose another of your grade 3 Gold Paladin, and that unit gets [Power]+3000 until end of turn.'
}

CardStat = x+3
{
global.CardName[CardStat] = 'Knight of Passion, Bagdemagus'
global.CardText[CardStat] = '[AUTO](R): When this unit attacks, if you have a vanguard with "Ezel" in its card name, this unit gets [Power]+3000 until end of that battle.'
}

CardStat = x+4
{
global.CardName[CardStat] = 'Knight of the Afterglow, Gerard'
global.CardText[CardStat] = '[AUTO](V): Limit Break 4 (This ability is active if you have four or more damage): When this units attack hits a vanguard, look at up to three cards from the top of your deck, search for up to one grade 3 Gold Paladin from among them, call it to an open (R), and put the rest on the bottom of your deck in any order.

[CONT](V): During your turn, if have a grade 3 Gold Paladin rear-guard, this unit gets [Power]+3000.'
}

CardStat = x+5
{
global.CardName[CardStat] = 'Radiant Lion, Platinum Ezel'
global.CardText[CardStat] = '[ACT](V): Limit Break 5 (This ability is active if you have five or more damage):[Counter Blast(3)] Choose up to five of your Gold Paladin rear-guards, and those units get [Power]+5000 until end of turn.

[CONT](V): If you have a card name "Incandescent Lion, Blond Ezel" in your soul, this unit gets [Power]+2000.

[CONT](V/R): Leader (If you have a unit with a different clan from this unit, this unit cannot attack)'
}

//  

x = 1061

CardStat = x+1
{
global.CardName[CardStat] = 'The Stronghold of Black Chains, Hoel'
global.CardText[CardStat] = '[AUTO]: Pioneer (When another unit from the same clan rides this unit, you may call this card to (RC))

[ACT](RC):[Put this unit into your soul] Choose up to one of your Gold Paladin, and that unit gets [Power]+3000 until end of turn.'
}

CardStat = x+2
{
global.CardName[CardStat] = 'Loonbau'
global.CardText[CardStat] = '[ACT](RC):[CounterBlast (1) & Put this unit into your soul] Look at the top card of your deck, search for up to one Gold Paladin from among them, call it to an open (RC) and put the rest on the bottom of your deck in any order.'
}

CardStat = x+3
{
global.CardName[CardStat] = 'Dantegal'
global.CardText[CardStat] = ''
}

CardStat = x+4
{
global.CardName[CardStat] = 'Ladybug Calvary'
global.CardText[CardStat] = 'AUTO: [Counter Blast(1)] When this unit is placed on a (GC) and you have a <Gold Paladin> vanguard, you may pay the cost. If you do, this unit gets [Shield] +5000 until end of battle.'
}

CardStat = x+5
{
global.CardName[CardStat] = 'Martial Arts Sirius, Daikengo'
global.CardText[CardStat] = '[AUTO](VC):[Choose a Gold Paladin from your hand, and discard it] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+6000 until end of that battle.

[AUTO](RC):[Choose a Gold Paladin from your hand, and discard it] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+3000 until end of that battle.'
}

CardStat = x+6
{
global.CardName[CardStat] = 'Convicting Dragon, Chrome Jailer Dragon'
global.CardText[CardStat] = '[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2) & Choose two of your Gold Paladin rear-guards, and retire them] This unit gets [Power]+10000/[Critical]+1 until end of turn.

[ACT](VC):[Counter Blast (1) & Choose a card named "Convicting Dragon, Chrome Jailer Dragon" from your hand, and discard it] Look at up to four cards from the top of your deck, search for up to two Gold Paladin from among them, call them to separate open (RC), and put the rest on the bottom of your deck in any order.'
}

// Gold Paladin Add

x = 1099

CardStat = x
{
global.CardName[CardStat] = 'Solitary Liberator, Gancelot'
global.CardText[CardStat] = 'Gold Paladin/Elf/United Sanctuary

AUTO: Limit Break 4 (This ability is active if you have four or more damage): When a Gold Paladin rides this unit, choose one of your Vanguards, and that unit gets power +10000 until end of turn, and choose up to three of your Gold Paladin Rear-guards, and those units get power +5000 until end of turn.

AUTO [V]: When this unit attacks a Vanguard, this unit gets power +2000 until end of that battle.

CONT [V/R]: Lord (If you have a unit that doesnt belong to the same clan as this unit, this unit cannot attack.)'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 5
}

CardStat = x+1
{
global.CardName[CardStat] = 'Dignified Gold Dragon'
global.CardText[CardStat] = 'Gold Paladin/Cosmo Dragon/United Sanctuary

AUTO [V]: Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a Vanguard, this card gets power +5000 until end of that battle.

AUTO [R]: When this unit attacks a Vanguard, if you have a Gold Paladin Vanguard, this unit gets power +2000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 5
}

CardStat = x+2
{
global.CardName[CardStat] = 'Wild Dancing Liberator, Mailshion'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO [V/R]: [Counter Blast 1] When this unit attacks, you may pay the cost. If you do, this unit gets power +3000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 5
}

CardStat = x+3
{
global.CardName[CardStat] = 'Liberator of Silence, Gallatin'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 5
}

CardStat = x+4
{
global.CardName[CardStat] = 'Liberator of the Kingdom, Faron'
global.CardText[CardStat] = 'Gold Paladin/Giant/United Sanctuary

AUTO [R]: When this unit attacks, if you have a Vanguard with "Liberator" in its card name, this unit gets power +3000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 5
}

CardStat = x+5
{
global.CardName[CardStat] = 'Zoomdown Eagle'
global.CardText[CardStat] = 'Gold Paladin/High Beast/United Sanctuary

AUTO: When this unit intercepts, if you have a Gold Paladin Vanguard, this unit gets shield +5000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 5
}

CardStat = x+6
{
global.CardName[CardStat] = 'Liberator, Zoegal'
global.CardText[CardStat] = 'Gold Paladin/High Beast/United Sanctuary

AUTO [V/R]: When this unit attacks, if the number of other Rear-guards you have with "Liberator" in its card name is three or more, this unit gets power +3000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 5
}

CardStat = x+7
{
global.CardName[CardStat] = 'Little Liberator, Marron'
global.CardText[CardStat] = 'Gold Paladin/Giant/United Sanctuary

AUTO [R]: When this unit attacks, if you have a Vanguard with "Liberator" in its card name, this unit gets power +3000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 5
}

CardStat = x+8
{
global.CardName[CardStat] = 'Bomergal the Liberator'
global.CardText[CardStat] = 'Gold Paladin/High Beast/United Sanctuary

ACT [V/R]: [Counter Blast 1] This unit gets power +1000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 5
}

CardStat = x+9
{
global.CardName[CardStat] = 'Future Liberator, Llew'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO [R]: When this unit boosts a Gold Paladin Vanguard, if the number of other Rear-guards you have with "Liberator" in its card name is three or more, the boosted unit gets power +4000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 5
}

CardStat = x+10
{
global.CardName[CardStat] = 'Angelic Liberator'
global.CardText[CardStat] = 'Gold Paladin/Angel/United Sanctuary'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 5
}

CardStat = x+11
{
global.CardName[CardStat] = 'Strike Liberator'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 5
}

CardStat = x+12
{
global.CardName[CardStat] = 'Armament Liberator, Gwydion'
global.CardText[CardStat] = 'Gold Paladin/Gnome/United Sanctuary/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 5
}

CardStat = x+13
{
global.CardName[CardStat] = 'Liberator of Fate'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary/Stand Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 5
}

CardStat = x+14
{
global.CardName[CardStat] = 'Liberator of Elixir'
global.CardText[CardStat] = 'Gold Paladin/Elf/United Sanctuary/Heal Trigger

You may only have up to four cards with "HEAL" in a deck.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 5
}

CardStat = x+15
{
global.CardName[CardStat] = 'Holy Edge Knight'
global.CardText[CardStat] = 'Gold Paladin/Human/United Sanctuary

AUTO [V/R]: When this unit attacks a Vanguard, if you have a Gold Paladin Vanguard, this unit gets power +2000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 5
}